Creating Furniture Start up File
Image tutorial _Takes you though creating a start up base file for use of creating furniture. It will teach you how to add a set of textures into your material editor. |
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Part 1 _Starting the Box
Video Tutorial _ explains some of the tools we will be using to create our box and will show you the very basics of how to move around in Mx and make the start of our shape
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Part 2 _ Using Copy, Mirror and Symmetry to clone
Video Tutorial_ Explains the use of differant tools to clone an object
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Part 3_ Using Edit Polygon Properties
Video Tutorial_ Explains the use of Invert, Extrude, Shell Modifer, and shows you how to flip normals with our box
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Part 4 _ Slicing polys and applying textures
Video Tutorial_ Explains how to slice a plane to allow you to manipulate a mesh and shows how to apply textures and assign different texture id's to differant polys. |
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Part 5 _ UVWMap and UnwrapUVW
Video Tutorial_ Teaches you the basics of wrapping a texture onto a mesh and basics on Unwrapping a texture and how to get a Texture map from your mesh for your derivers. |
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Part 6 _ Attatching, Skinning , Weighting and Exporting
Video Tutorial_ Teaches you the basics of attatching diff mesh together then skinning and weighting to the furniture root node. Then exporting the skel and mesh files. |
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Part 7 _ Into The IMVU Previewer
Video Tutorial_ Explains how to import you Box Mesh into the IMVU previewer |
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XRF File Set
Example xrf File set for use in the previewer
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Tumbleweed Tutorial
Video Tutorial_ Animation using nodes and path constraints and importing into previewer. |
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