Just some FAQ's I get asked since Developing
- I am wanting a custom Tattoo skin made can you do this for me?
I do develop custom made skins....and have done many.....however..I dont always get time to fit in all the requests I get....so these days I pick and choose what requests catch my interest. I like doing things that I havent done before or role playing character skins and tatts. You will be very lucky though if I do a name tatt for you as I bore of these very quickly. I am hoping to train someone up to do these order requests for me though.
- How much does it cost me to have you do a custom order?
That depends on what your wanting. If its a skin or tatt you want locked (not available for sale) then it can cost you up to 5k. If it is a order that I can place into my catalog then it will only be around 1k....unless you request it priced high so that limited amout of people purchase your designed skin.
- If you dont have time to do my request is there someone you can recommend?
I have taught a lot of people how to do what I do.....and there are a few that I would send you to to have work done. My showroom team does as good a job as myself on skins and tatts. Showroom can be found here.
- Why are your Tattoos priced higher than other dev's?
Most would think I price mine high to make more credits....however this is not the case....if you price something high not as many people will purchase your items....and this is the reason why I do it. I dont dev to earn credits...I dev for the love of creating. I price my products high so that YOU as a purchaser mite be able to get a more unique skin and not one that 'all the newbies' have. So higher price = less sold = more unigue skin for those that can afford them.
- I would like to learn how to make tattoo skins can you help me?
This is why I made this site to help others learn. I also have a group within IMVU called Dev's Trading Talents that has a lot of devs imputting info also. Group can be found here.I do train via voice a lot and help out with any advice I can to many.
|